About Study
Virtual Reality (VR) has gained substantial popularity as a platform for video games and experiential learning over the past few years. Conventionally, assets are created in non-VR toolsets and imported into VR. Though the ubiquity of this technology continues to rise, its capacity as a creation tool, in my opinion, has not been explored to the fullest potential. I conducted a hands-on, studio-based study to tap into this very prospect: to discover the process of using VR as a tool to create 3D art, assets and animation as a self-contained pipeline.
Through an experimental investigation encompassing case-studies and hands-on application of VR tools like Google TiltBrush, Oculus Quill and MasterpieceVR this study explored the potential of this platform to create 3D art and animation.