About Study
Virtual Reality (VR) has gained substantial popularity as a platform for video games and experiential learning over the past few years. Conventionally, assets are created in non-VR toolsets and imported into VR. Though the ubiquity of this technology continues to rise, its capacity as a creation tool, in my opinion, has not been explored to the fullest potential. I conducted a hands-on, studio-based study to tap into this very prospect: to discover the process of using VR as a tool to create 3D art, assets and animation as a self-contained pipeline.
Through an experimental investigation encompassing case-studies and hands-on application of VR tools like Google TiltBrush, Oculus Quill and MasterpieceVR this study explored the potential of this platform to create 3D art and animation.
Access the full Independent Study process blog here.
3D sketch in Tilt Brush
Access the blogpost for Tilt Brush sketch here.
Micro-animation in Quill
Access the blogpost for Quill micro-animation here.
3D sketches of a temple from memory in Tilt Brush, Quill, MasterpieceVR for comparison
Freehand Concept Art in MasterpieceVR
Comparison of Tilt Brush, Quill and MasterpieceVR
