VR Art & Animation

A curation of 3D sketches and animation created by me for an independent study entirely using VR tools. The study followed a hands-on, studio-based curriculum that was outlined by me under the guidance of an OCAD U Faculty with an aim to understand the viability of VR as a tool for creation.

Software: Google TiltBrush, Oculus Quill, MasterpieceVR
Hardware: HTC Vive, Oculus Quest

About Study

Virtual Reality (VR) has gained substantial popularity as a platform for video games and experiential learning over the past few years. Conventionally, assets are created in non-VR toolsets and imported into VR. Though the ubiquity of this technology continues to rise, its capacity as a creation tool, in my opinion, has not been explored to the fullest potential. I conducted a hands-on, studio-based study to tap into this very prospect: to discover the process of using VR as a tool to create 3D art, assets and animation as a self-contained pipeline.

Through an experimental investigation encompassing case-studies and hands-on application of VR tools like Google TiltBrush, Oculus Quill and MasterpieceVR this study explored the potential of this platform to create 3D art and animation.

3D sketch in Tilt Brush

Micro-animation in Quill

3D sketches of a temple from memory in Tilt Brush, Quill, MasterpieceVR for comparison

Freehand Concept Art in MasterpieceVR

Comparison of Tilt Brush, Quill and MasterpieceVR

ComparisonTools